

These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren’t undead, constructs, or elementals. You may disperse these spores as often as you like. A 30-foot radius of spores extends from you. You are also immune to effects that would put you to sleep. You do not need sleep but do gain the benefits of hit dice when resting. Myconid Mushroom physiology is resilient and requires half the food and water of a normal creature. Mushroom Physiology: You are a plant creature. Maturation occurs within 20 years, Life Expectancy continues as long as they have nutrients Your Myconid character has a number of abilities.Ībility Score Increase. This is my homebrew for a 5e mushroom folk race, Myconids.I don't have the MM yet, but I thought there was in fact at least some sidebar to cover these. a PC) become one of them, on top of whatever the character is. Both of these are acquired conditions, so it is actually very important to have a mechanical tool to represent someone (e.g.

Lycanthropes and vampires templates are the real needed ones. I still think a template would be very much needed both for PCs and NPCs created from classes, but the alternative could be a Lich "race" that would replace the original one. What doesn't sit well with me is the fixed CR and thus overall spellcasting level.

For NPCs, you can simply achieve these by starting off from a fixed monster and choosing spells a-la-carte. But again the physical characteristics of the original creature are not so important, so they could be overridden. the way I see it, all Liches are different because all spellcasters are different. For similar reasons, elemental templates would have been very useful already in the MM. Without summons as you say, its main use is in planar campaigns where you want the PCs to travel to another plane and be threatened by local critters, or in encounters with creatures interloping from their original plane and taking pets with them. The generic fiendish template (more useful than celestial) is not particularly urgent but I think it would have been useful. For intelligent creatures, I prefer ad-hoc creations rather than generic templates. Note that I say they are both generic, and that's why IMHO we didn't need to have both of them, but having one (the latter, which is meant more for animals and monsters rather than intelligent creatures) would be useful. I am also ok without generic half-fiend/ half-celestial, but I will miss the generic fiendish/ celestial. I am not sure about ghosts, certainly the physical differences of the original creature wouldn't matter much, but the mental characteristics? When they do, it's typically because they are other, more complicated sorts of undead. I agree on zombies and skeletons, if they are simply animated corpses then it makes sense that these don't keep any abilities they had in life. To be honest, I don't even think we need THOSE templates either, but YMMV. So what does that leave? Half-dragon (while dragonborn could fill the niche for PCs, I can see them for monsters), and a few others. Again, I'd rather add some HD (to toughen them) or slap on a few racial traits (if needed) or spells to make them unique, no need to make every werewolf or vampire a special snowflake. The MM has a few odd examples, but really the only difference between most is size and HD, and both of those can be done just by modifiying them with the DMG and recalculating the CR.Ģ.) Celestial and Fiendish only existed for summons did anyone really ever use them outside of Summon Monster spells? No loss.ģ.) Half-fiend template was eaten by the Cambion and/or Tiefling Half-celestial doesn't seem too important.Ĥ.) Lycanthropes, Vampires, Ghosts and Liches are are just more complex examples of zombies and skeletons there is little difference in a human ghost and an elven one, and making them complex templates that forced you to build an NPC then rebuild him to add the template was pointless. There is little difference mechanically between a human zombie and an orc, or a halfling skeleton and a gnome. 1.) Zombies and Skeletons don't differ too significantly from specie to specie.
